Creation
Projection Mapping | January 2020
“Creation” is a visual narrative that explores the idea of the matters emerges from nothingness to existence, from 0 to 1, where energy, consciousness and forms of life begin. The concept of “creation” draws inspiration from the three deities in Hindu triumvirate – Brahman, Vishnu and Shiva, who are responsible for Creation, Preservation and Destruction, respectively. In fact, creator deity is a rather universal belief across religions. Scientists created models such as Big Bang Theory to construct visions based on tools from modern physics. What interests me is our innate fascination with the origin of all matters as human beings and how that sparks our imaginations.
As part of my proposal, the physical artifact to be projected on, the “Perforated Walls”, was set up to be a vehicle that conveys the split between solid and void. The cut out circles and the remaining space forms a binary relationship in which one is where the other isn’t. This allows me to explore the state of being/existence, particularly the beginning and end of it, the switch between off and on.
The solid/void relationship on the projection surfaces as a physical backdrop plays a key role in how the narrative unfolds. The first scene starts with the opening of the eyes from the void, suggesting the first moment of awakening. The pupil/iris of the eyes then turn into rotating swirls, transitioning from the eyes as the subjects of viewing into the objects that are viewed, and the motors of life begin to turn. Leading to the second scene is the explosion of these entities in each one of the slots, turning darkness into light. Within the void left the pulsating cores, whose energy later grow into active and emissive rays.
The last part zoomed out to a different scale where groups of particles start forming behaviors around the void – the free flowing particles, when they go near the void they get sucked into it and start forming a cluster that would eventually form the next level of identity, from atoms to molecules, from amino-acids to proteins, and from cells to organs.
This project depends on the use of Openframeworks, the ofPiMapper addon and Scene Manager, and my approach to using these tools heavily replies on a system of frame-based timer and mapping the geometry within the (fbo) source files.